Week 7 (1/2) Retopologizing
- Jacob Rodriguez
- Mar 3, 2024
- 1 min read
This past week I unfortunately wasn't able to work too much on my project due to midterms. But I was able to start working on retopologizing the model. I was a little worried about this part due to the limited tools in maya. But thankfully Zbrush, the program I've been working most in, has a tool specifically for retopologizing. There was a bit of a learning curve to make the mesh clean, grouping, settings, etc. The limbs of the guardians were the hardest to fix as they were the first ones I worked on.


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